Vice City Remake Unreal Engine 5 is pure eye candy

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A new Grand Theft Auto: Vice City Remake Unreal Engine 5 showcase has been released, and it’s quite spectacular.

Earlier this year, Rockstar released the “Definitive Edition” of its classic Grand Theft Auto entries. Although the visuals of the original games have been improved, these definitive versions of classic GTA games still run in Epic’s old Unreal Engine 4. So what would a real Vice City remake look like in Epic’s brand new game engine? Well, YouTuber “TeaserPlay” just released a new video, showing off their fan-remake of the 2002 classic running in Unreal Engine 5 with Lumen technology.

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The result is impressive to say the least and gives us hope that Rockstar will consider re-releasing a remake in the new engine. Check it out below:

“I used Lumen for rendering,” the video’s creator writes. “My goal in making this video was to show how powerful Unreal Engine 5 is for creating sandbox games. I also wanted to show what the remastered version of GTA Vice City should look like.

Unreal Engine 5 is now available for download. The new game engine was released last month after being available for preview earlier this year. Among other features, Epic’s new engine uses Lumen for global illumination and reflections.

“Lumen is Unreal Engine 5’s fully dynamic global lighting and reflections system, designed for next-gen consoles, and it’s the default global lighting and reflections system,” the description reads. technology. “Lumen renders diffuse interreflection with infinite bounces and indirect specular reflections in large detailed environments at scales ranging from millimeters to kilometers.

Lumen is a fully dynamic global lighting and reflections solution that allows indirect lighting to adapt on the fly to changes in direct lighting or geometry, for example by changing the angle of the sun with the sun. time of day or by opening an exterior door.

With Lumen, you no longer need to create lightmap UVs, wait for lightmaps to bake, or place reflection catches; what you see in the Unreal Editor is what you get on console.

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